In other languages: Deutsch Español Français 日本語 한국어 Nederlands Polska Português do Brasil Русский 中文


From Official Factorio Wiki
Revision as of 17:41, 8 May 2017 by Bilka (talk | contribs) (Bilka moved page Diesel locomotive to Locomotive: 0.15 name change)
Jump to: navigation, search

Diesel locomotive/infobox

The Diesel locomotive is the engine for movement of trains over track. Trains are useful for moving large amounts of items over large distances.

Locomotives are also good vehicles for the player to reach fixed destinations, as they are considerably faster than the Car or Tank. Naturally they do not have the same freedom of movement, however, as they are confined to the track.

Locomotives are burner devices and require fuel to run. Despite the name, they can take any fuel, not just oil-derived types.

While Locomotives can be assembled by hand, the Engine units for it require automated construction to build, so it cannot be built from raw materials by hand.


Main article: Achievements

Diesel locomotives are directly connected to the following achievements:

Getting on track
Build a diesel locomotive.
Getting on track like a pro
Build a diesel locomotive within first 1 hour and 30 minutes of the game.
Watch your step
Get killed by moving locomotive.

Driving Controls

These are the default bindings. They can be changed in the Options menu.

Enter/Exit ENTER
Accelerate W
Decelerate/Reverse S
Pick which fork to take at junction A,D
Connect/Disconnect rolling stock G

Note that while you can enter a train at any point, you must enter a Locomotive to drive the train manually (and automatic mode must be off).

Connecting/Disconnecting a Locomotive

To connect Locomotives or Cargo wagons to each other, either place the cars next to each other on the track (there will be an outlined green connection), or, to connect an already existing disconnected car, drive the Locomotive near the car and press G by default. To disconnect the last car in a train, press V by default.


Locomotives are a priority target of Enemies, so places where trains can stop should be defended. Locomotives in transit can usually crash through everything in the way (including Biters, Tanks, and the Player) so defense in transit is less important. However, enemies can attack and destroy rails, potentially stopping the train. Biters won't often cause this, since automated trains will not move if they can't find a path to their destination - a broken rail interrupts their path.

Construction robots are a good way to automatically repair damage at train stations.


  • 0.14.0:
    • Added support for equipment grids in locomotives.
  • 0.13.0:
    • New locomotive graphics.
    • Can now be colored.
    • Trains are now regular size in horizontal and vertical orientations.
  • 0.12.1:
    • Trains that are moving automatically cannot be rotated.
  • 0.12.0:
    • Now show contents in tooltip.
  • 0.11.18:
    • Increased the crafting cost of the cargo wagon and locomotive.
    • Removing and merging the locomotive of a train without any additional locomotives doesn't clear the schedule anymore.
  • 0.11.6:
    • Copy paste can now be used for train schedules.
  • 0.10.2:
    • Now recalculates path on rotation.
  • 0.10.0:
    • Backer names are used for locomotives.
  • 0.5.0:
    • Train can find the path backward when it has locomotives in the back
    • New locomotive graphics.
    • Locomotive + wagon + rails are more expensive.
  • 0.4.0:
    • Locomotive uses fuel.
    • Locomotive and Car are minable
    • Easier riding in locomotive and car (accelerate vs. brake vs. reverse)
  • 0.2.8:
    • Now shows health bar below locomotive.
  • 0.2.1:
    • Now emits light if active.

See also