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Difference between revisions of "Gun turret"

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m (there you go nexela)
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{{Languages}}
 
{{Languages}}
 
{{:Infobox:Gun turret}}
 
{{:Infobox:Gun turret}}
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Gun turrets are defensive structures and are the first automatic defense to be unlocked. They use magazines for ammunition which can be refilled manually or by [[inserters]]. Unlike [[laser turret]]s, they do not require power and can operate practically anywhere as long as they have sufficient ammunition. On the downside, this means that ammo must be periodically replenished.
  
[[File:Gun_turret_firing.gif|thumb|right|The gun turret firing at a target.]]
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Without upgrades, the gun turret has the same fire rate as the man-portable [[submachine gun]], doing equal damage per second. The gun turret receives bonuses from technologies that improve bullets so it keeps pace with the submachine gun as those improve, and they also receive bonuses from their own damage upgrade, potentially giving the turret a much higher DPS. These two infinitely-researchable damage effects stack multiplicatively.
[[File:Gun_turret_rotating.gif|thumb|right|A rotating turret.]]
 
  
Gun turrets are very basic and cheap defensive structures and the
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== Gallery ==
simplest element of automatic defenses. They use magazines for
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<gallery widths=256px heights=256px>
ammunition which can be refilled manually or by [[inserters]]. They do
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File:Gun_turret_rotating.gif|A rotating turret.
not require power and can operate practically anywhere as long as they
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</gallery>
have sufficient ammunition. Gun turrets deal double damage per shot as
 
compared to the man-portable [[pistol]] and [[submachine gun]], but
 
have somewhat lower fire rate than the latter, so absent any
 
turret-specific upgrades it does 1.33 times as much damage per second
 
as the submachine guns.
 
 
 
== Damage ==
 
 
 
The gun turret receives bonuses from technologies that improve bullets
 
so it keeps pace with the submachine gun as those improve, and they
 
also receive bonuses from their own damage upgrade. These two damage
 
effects stack multiplicatively: fully upgraded, bullets do 2.2 times
 
as much damage as a standard bullet, and turrets do 2.2 times as much
 
damage as a standard turret, so bullets from a turret do
 
2.2&times;2.2=4.84 times as much damage as without the upgrades,
 
totaling 19.36 damage from [[Firearm magazine|regular]] and 48.4
 
damage from [[Piercing rounds magazine|piercing]] bullets, more than
 
fully-upgraded laser turrets can provide, though still not quite
 
enough to kill medium [[Enemies|Spitters]] in a single shot.
 
  
 
== History ==
 
== History ==
  
 
{{history|0.12.0|
 
{{history|0.12.0|
*All turrets now have a 2x2 footprint
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*All turrets now have a 2×2 footprint
 
*New graphics, color is now force-dependent
 
*New graphics, color is now force-dependent
*Recipe is 2x more expensive.}}
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*Recipe is more expensive.}}
  
 
{{history|0.8.4|
 
{{history|0.8.4|
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{{CombatNav}}
 
{{CombatNav}}
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{{C|Defense}}

Latest revision as of 11:35, 6 December 2018

Gun turret.png
Gun turret

Gun turret firing.gif

Recipe

Time icon.png
8
+
Copper plate.png
10
+
Iron gear wheel.png
10
+
Iron plate.png
20
Gun turret.png
1

Total raw

Time icon.png
13
+
Copper plate.png
10
+
Iron plate.png
40

Recipe

Time icon.png
8
+
Copper plate.png
10
+
Iron gear wheel.png
10
+
Iron plate.png
20
Gun turret.png
1

Total raw

Time icon.png
13
+
Copper plate.png
10
+
Iron plate.png
60

Map color

Health

400

Stack size

50

Range

18

Shooting speed

10/s

Ammunition

Firearm magazine.png
Piercing rounds magazine.png
Uranium rounds magazine.png

Dimensions

2×2

Prototype type

ammo-turret

Internal name

gun-turret

Required technologies

Turrets (research).png

Boosting technologies

Gun turret damage (research).png

Consumed by

Military science pack.png

Gun turret damage bonus stacks with ammo bonuses

Gun turrets are defensive structures and are the first automatic defense to be unlocked. They use magazines for ammunition which can be refilled manually or by inserters. Unlike laser turrets, they do not require power and can operate practically anywhere as long as they have sufficient ammunition. On the downside, this means that ammo must be periodically replenished.

Without upgrades, the gun turret has the same fire rate as the man-portable submachine gun, doing equal damage per second. The gun turret receives bonuses from technologies that improve bullets so it keeps pace with the submachine gun as those improve, and they also receive bonuses from their own damage upgrade, potentially giving the turret a much higher DPS. These two infinitely-researchable damage effects stack multiplicatively.

Gallery

History

  • 0.12.0:
    • All turrets now have a 2×2 footprint
    • New graphics, color is now force-dependent
    • Recipe is 2× more expensive.
  • 0.7.1:
    • Gun turret damage upgrades
    • Faster movement speed of Gun turret
    • Range extended from 15 to 17.
  • 0.3.0:
    • New graphics
    • Bullet particles for turret
  • 0.2.7:
    • Warning for ammo-less turret is shown.
    • Contents of the turret's inventory visible in sidebar

See also