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Difference between revisions of "Gun turret"

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(cant fully research something that's infinite, better image format)
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{{:Infobox:Gun turret}}
 
{{:Infobox:Gun turret}}
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Gun turrets are defensive structures and are the first automatic defense to be unlocked. They use magazines for ammunition which can be refilled manually or by [[inserters]]. Unlike [[laser turret]]s, they do not require power and can operate practically anywhere as long as they have sufficient ammunition. On the downside, this means that ammo must be periodically replenished.
  
[[File:Gun_turret_firing.gif|thumb|right|The gun turret firing at a target.]]
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Without upgrades, the gun turret has a lower fire rate than the man-portable [[submachine gun]], doing 0.66 times as much damage per second. The gun turret receives bonuses from technologies that improve bullets so it keeps pace with the submachine gun as those improve, and they also receive bonuses from their own damage upgrade. These two infinitely-researchable damage effects stack multiplicatively.
[[File:Gun_turret_rotating.gif|thumb|right|A rotating turret.]]
 
  
Gun turrets are defensive structures and are the first automatic defense to be unlocked. They use magazines for ammunition which can be refilled manually or by [[inserters]]. Unlike [[Laser turret|laser turrets]], they do not require power and can operate practically anywhere as long as they have sufficient ammunition. On the downside, this means that ammo must be periodically replenished.
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== Gallery ==
 
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<gallery widths=256px heights=256px>
Without upgrades, the gun turret has a lower fire rate than the man-portable [[submachine gun]], doing 0.66 times as much damage per second.
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File:Gun_turret_firing.gif|The gun turret firing at a target.
 
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File:Gun_turret_rotating.gif|A rotating turret.
== Damage ==
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</gallery>
 
 
The gun turret receives bonuses from technologies that improve bullets so it keeps pace with the submachine gun as those improve, and they also receive bonuses from their own damage upgrade. These two damage
 
effects stack multiplicatively: fully upgraded, bullets do 2.2 times as much damage as a standard bullet, and turrets do 2.2 times as much damage as a standard turret, so bullets from a turret do 2.2&times;2.2=4.84 times as much damage as without the upgrades, totaling 24.2 damage from [[Firearm magazine|regular]] and 38.72 damage from [[Piercing rounds magazine|piercing]] bullets. With [[Uranium rounds magazine|uranium]] bullets the damage gets as high as 116.16 per bullet, enough to kill a medium [[Enemies#Biters|Biter]] in one shot.
 
  
 
== History ==
 
== History ==

Revision as of 21:07, 19 May 2018

Gun turret.png
Gun turret

Gun turret firing.gif

Recipe

Time icon.png
8
+
Copper plate.png
10
+
Iron gear wheel.png
10
+
Iron plate.png
20
Gun turret.png
1

Total raw

Time icon.png
13
+
Copper plate.png
10
+
Iron plate.png
40

Recipe

Time icon.png
8
+
Copper plate.png
10
+
Iron gear wheel.png
10
+
Iron plate.png
20
Gun turret.png
1

Total raw

Time icon.png
13
+
Copper plate.png
10
+
Iron plate.png
60

Map color

Health

400

Stack size

50

Range

18

Shooting speed

10/s

Ammunition

Firearm magazine.png
Piercing rounds magazine.png
Uranium rounds magazine.png

Dimensions

2×2

Prototype type

ammo-turret

Internal name

gun-turret

Required technologies

Turrets (research).png

Boosting technologies

Gun turret damage (research).png

Consumed by

Military science pack.png

Gun turret damage bonus stacks with ammo bonuses

Gun turrets are defensive structures and are the first automatic defense to be unlocked. They use magazines for ammunition which can be refilled manually or by inserters. Unlike laser turrets, they do not require power and can operate practically anywhere as long as they have sufficient ammunition. On the downside, this means that ammo must be periodically replenished.

Without upgrades, the gun turret has a lower fire rate than the man-portable submachine gun, doing 0.66 times as much damage per second. The gun turret receives bonuses from technologies that improve bullets so it keeps pace with the submachine gun as those improve, and they also receive bonuses from their own damage upgrade. These two infinitely-researchable damage effects stack multiplicatively.

Gallery

History

  • 0.12.0:
    • All turrets now have a 2×2 footprint
    • New graphics, color is now force-dependent
    • Recipe is 2× more expensive.
  • 0.7.1:
    • Gun turret damage upgrades
    • Faster movement speed of Gun turret
    • Range extended from 15 to 17.
  • 0.3.0:
    • New graphics
    • Bullet particles for turret
  • 0.2.7:
    • Warning for ammo-less turret is shown.
    • Contents of the turret's inventory visible in sidebar

See also