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Difference between revisions of "Gun turret"

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(Added table to right and boosting technologies.)
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{{Languages}}
 
{{Languages}}
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{{Combat
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|name=Gun Turret
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|icon=gun-turret
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|image=
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|health=
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|resistance=
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|durability=
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|gridsize=
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|range=17
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|shootingspeed=10
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|damage=
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|damagebonus=
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|ammunition={{icon|basic-bullet-magazine||Regular magazine}} {{icon|piercing-bullet-magazine||Piercing rounds magazine}}
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|magazinesize=10
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|recipe={{icon|iron-plate|10|Iron plate}}+{{icon|copper-plate|5|Copper plate}}+{{icon|iron-gear-wheel|5|Iron gear wheel}}+{{icon|time icon|5|Time}}
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|raw={{icon|iron-plate|20|Iron plate}}+{{icon|copper-plate|5|Copper plate}}
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|technologies={{icontech|turrets||Turrets}}
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|boosttechs={{icontech|bullet-damage||Bullet damage}} {{icontech|bullet-speed||Bullet shooting speed}} {{icontech|gun-turret-damage||Gun turret damage upgrade}}
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|producers={{icon|hand icon||Manual crafting}} {{icon|assembling-machine-1||Assembling machine 1}} {{icon|assembling-machine-2||Assembling machine 2}} {{icon|assembling-machine-3||Assembling machine 3}}
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|consumers=
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}}
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Gun turrets are very basic defensive structures and the easiest way of automatic defense.
 
Gun turrets are very basic defensive structures and the easiest way of automatic defense.
  

Revision as of 09:41, 3 December 2014


Template:Combat

Gun turrets are very basic defensive structures and the easiest way of automatic defense.

  • Gun turrets are your first defense weapon.
  • They are cheap and ammunition can be refilled by Inserters.
  • You can fill the bullets into them by hand. But you should automate that, use a chest, a belt and some inserters to do that job constantly.
  • They don't need any power to operate (only the inserters to fill them, but you can use burner inserter for that job), so they are not dependent to electricity.
  • With upgrades (gun + turret defence upgrades) and Piercing rounds magazine gun turrets are a much harder weapon, than laser turrets ( see thread)
  • Gun turrets are always sized 1x2 even when rotated which makes them somewhat problematic to use with rotated Blueprints. It is no problem to mirrow the blueprint, but when rotated by 90° they may 'overwrite' an inserter or let one tile free between them. To workaround this use two blueprints, one for north-south and one for west-east usage.


Recipe:
Placeholder icon.png
10
+ + +
Time icon.png
5
=>
Total raw:
Placeholder icon.png
20
Health: 200
Shooting speed: 10
Range: 17
Ammunition:

See also