Storage is the concept of storing items. It is not always necessary to store large quantities of items, since they are often an intermediate product that can be passed from its production machine to machines that consume them without any intermittent dedicated storage facilities.
- Stack: a stack is the basic element to store items. A stack goes into a slot in an inventory.
- Chests: the most common form of storage.
- Vehicle: Vehicles can store a significant amount of items.
- Transport belts: The amount of items on a transport belt can be deceptively high, especially at train stops and in production where this must be taken into account. Splitters and underground belts also hold a small amount of items.
The most common form of storage, buffers, are useful when a factory only uses a resource intermittently. By creating a buffer, one can assure that the resource being buffered is always present when it's needed, very important for items that are slow to produce. Buffers can also be used to ensure that certain items are always being produced or mined.
Some examples of buffers include:
- Belts store 80 items per 10 belts when both sides of the belt are used.
- Chests can be used to create larger buffers of items.
- Machine Buffer
- Assembling machines and other production machines can hold a very small amount of items in their output slot. They will stop working until these items are emptied.
- Main article: Fluid system
Fluids are not items, and have their own dedicated infrastructure. Fluid containers can only hold one type of fluid at a time, as opposed to item inventories that can hold stacks of different items. Fluids can be stored in one of the following:
- Storage tank: the chest analogue for fluids. Holds up to 25,000 units of fluid.
- Fluid wagon: effectively 1 storage tank, but can be moved by rail.
- Pipe: the transport belt analogue for fluids.
- Barrels: most fluids in the game (except for Steam) can be put into items that hold 50 units of fluid each. Barrels can be handled like any other item.