Prototype/TrivialSmoke
The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/TrivialSmokePrototype.html
This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.
Prototype definitions » PrototypeBase » Prototype/TrivialSmoke
Smoke, but it's not an entity for optimization purposes. Only 255 instances of this prototype may be defined.
Prototype/TrivialSmoke — trivial-smoke | ||
animation | :: | Animation |
duration | :: | uint32 |
affected_by_wind | :: | bool (optional) |
color | :: | Color (optional) |
cyclic | :: | bool (optional) |
end_scale | :: | double (optional) |
fade_away_duration | :: | uint32 (optional) |
fade_in_duration | :: | uint32 (optional) |
glow_animation | :: | Animation (optional) |
glow_fade_away_duration | :: | uint32 (optional) |
movement_slow_down_factor | :: | double (optional) |
render_layer | :: | RenderLayer (optional) |
show_when_smoke_off | :: | bool (optional) |
spread_duration | :: | uint32 (optional) |
start_scale | :: | double (optional) |
Inherited from PrototypeBase | ||
name | :: | string |
type | :: | string |
localised_description | :: | LocalisedString (optional) |
localised_name | :: | LocalisedString (optional) |
order | :: | Order (optional) |
Mandatory properties
This prototype inherits all the properties from PrototypeBase.
animation
Type: Animation
duration
Type: uint32
Can't be 0 - the smoke will never render.
Optional properties
glow_animation
Type: Animation
color
Type: Color
Default: {r=0.375, g=0.375, b=0.375, a=0.375}
start_scale
Type: double
Default: 1.0
end_scale
Type: double
Default: 1.0
movement_slow_down_factor
Type: double
Default: 0.995
Value between 0 and 1, with 1 being no slowdown and 0 being no movement.
spread_duration
Type: uint32
Default: 0
fade_away_duration
Type: uint32
Default: 0
fade_in_duration
+ fade_away_duration
must be <= duration
.
fade_in_duration
Type: uint32
Default: 0
fade_in_duration
+ fade_away_duration
must be <= duration
.
glow_fade_away_duration
Type: uint32
Default: Value of fade_away_duration
cyclic
Type: bool
Default: false
affected_by_wind
Type: bool
Default: true
Smoke always moves randomly unless movement_slow_down_factor
is 0. If affected_by_wind
is true, the smoke will also be moved by wind.
show_when_smoke_off
Type: bool
Default: false
render_layer
Type: RenderLayer
Default: "smoke"