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Prototype definitions » PrototypeBase » Prototype/Item » Prototype/ItemWithLabel » Prototype/ItemWithInventory

The inventory allows setting player defined filters similar to the quickbar and cargo wagon inventories.

Prototype/ItemWithInventory — item-with-inventory
extends_inventory_by_default::bool (optional)
filter_message_key::string (optional)
filter_mode::string (optional)
insertion_priority_mode::string (optional)
item_filters::table of string (optional)
item_group_filters::table of string (optional)
item_subgroup_filters::table of string (optional)
Inherited from Prototype/ItemWithLabel
default_label_color::Color (optional)
draw_label_for_cursor_render::bool (optional)
Inherited from Prototype/Item
icons, icon, icon_size (IconSpecification)::IconSpecification
burnt_result::string (optional)
close_sound::Sound (optional)
dark_background_icons, dark_background_icon, icon_size (IconSpecification)::IconSpecification (optional)
default_request_amount::ItemCountType (optional)
flags::ItemPrototypeFlags (optional)
fuel_acceleration_multiplier::double (optional)
fuel_category::string (optional)
fuel_emissions_multiplier::double (optional)
fuel_glow_color::Color (optional)
fuel_top_speed_multiplier::double (optional)
fuel_value::Energy (optional)
open_sound::Sound (optional)
pictures::SpriteVariations (optional)
place_as_tile::PlaceAsTile (optional)
place_result::string (optional)
placed_as_equipment_result::string (optional)
rocket_launch_product::ItemProductPrototype (optional)
rocket_launch_products::table (array) of ItemProductPrototype (optional)
subgroup::string (optional)
wire_count::ItemCountType (optional)
Inherited from PrototypeBase
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)


Mandatory properties

This prototype inherits all the properties from Prototype/ItemWithLabel.


Type: ItemStackIndex
The inventory size of the item.

Optional properties


Type: table of string
A list of explicit item names to be used as filters.

 item_filters = {"iron-ore", "copper-ore", "coal", "stone"}


Type: table of string
A list of explicit item group names to be used as filters.

 item_group_filters = {"storage", "belt"}


Type: table of string
A list of explicit item subgroup names to be used as filters.

 item_subgroup_filters = {"capsule", "tool"}


Type: string
Default: "whitelist"
This determines how filters are applied. If no filters are defined this is automatically set to "none".

 filter_mode = "blacklist" -- or "whitelist" if you want whitelisting


Type: string
Default: "item-limitation.item-not-allowed-in-this-container-item"
The locale key used when the player attempts to put an item that doesn't match the filter rules into the item-with-inventory.


Type: bool
Default: false
When true, this item-with-inventory will extend the inventory it sits in by default. This is a runtime property on the result item that can be changed through the Lua interface and only determines the initial value.


Type: string
Default: "default"
The insertion priority mode for this item. This determines if items are first attempted to be put into this items inventory if the item extends the inventory it sits in when items are put into the parent inventory.

 insertion_priority_mode = "never"

Possible values are:

Flag meaning
default Items are inserted into this item-with-inventory only if they match the whitelist defined in the prototype for the item and whitelist is used.
never Items are never inserted into this item-with-inventory except explicitly by the player or script
always All items first try to be inserted into this item-with-inventory
when_manually_filtered When the inventory contains filters that match the item-to-be-inserted then try to put it into this item before the inventory this item resides in

Differing defaults


Must be 1.